AR/3D Reading app for kids

The app has over 700 books from leading global publishers and brands transformed into vivid, playful immersive experiences.

App screens

BACKGROUND

“Children's reading enjoyment is at its lowest level in almost two decades.”

National Literacy Trust (2023)

“35% decrease in toddlers being read to daily”

Egmont (2018)

“40% of parents can't find time in the day to read to their kids”

YouGov(2016)

THE PROBLEM STATEMENT

“Kids aren’t reading enough today”

potential users

Kids 3-9

Parent’s

KIDS

Pain Points

Excessive Screen Time

Reading Challenges

Concentration Issues

Digital Distractions

Implications

Literacy Decline

Low Reading Motivation

Increased Frustration

Diminished Creativity

Parents

Pain Points

Time Constraints

Balancing Screen Time

Limited Resources

Monitoring Progress

Pain Points

Time Constraints

Balancing Screen Time

Limited Resources

Monitoring Progress

Implications

Reduced Reading Time

Unproductive Screen Time

Engagement Challenges

Lack of Insights

THE SOLUTION

3D/AR Interactive library of books and activities.

The app creates meaningful screen time.
Encourage kids to love reading and Improve their literacy skills in English.
Features characters in AR & 3D from world-leading brands to enhance engagement.

The app increases concentration and creates meaningful

screen time.
Encourage Kids to Love Reading and Improve their literacy skills in English.
Favorite Characters in AR & 3D from world-leading brands to enhance engagement.
Interactive Books for Early Readers.

Accessible on mobile and iPad.

Subscription-based app KidSafe and ad-free.

Why XR and gaming for reading?

Explains complex concepts.

Explains complex concepts.

Explains complex concepts.

Increases engagement.

Increases engagement.

Increases engagement.

Promotes independent learning.

Promotes independent learning.

Promotes independent learning.

USER RESEARCH

The Aim was to obtain empirical evidence for the educational value of bookful for Young Children with ENGLISH as their Primary Home Language.

The Aim was to obtain empirical evidence for the educational value of bookful for Young Children with ENGLISH as their Primary Home Language.

70

Families

responded to the ad posted on social media.

35

participants completed the Pre-test phase.

28

participants completed the Post-test phase.

Method

Randomized controlled trial with pre-test and post-test phases.

Assessments

Parent questionnaires on reading habits and standardized linguistic tests before and after the intervention.

Findings

Significant improvements in reading habits and comprehension among users.

MARKET RESEARCH

Ongoing research of competitors and other relevant categories

Products of competitors and other relevant categories

Ongoing research of competitors and other relevant categories

Reading apps

Reading apps

Gaming apps

AR

Content

Household publishers

Gaming apps

Learning apps

AR content

AR

Content

Household publishers

Learning apps

Learning apps

Household publishers

Gaming apps

PRODUCT KPI

Build the largest book app for kids.

Increased Engagement

Increased Engagement

Encourages users to spend more time in the app.

Educational Value

Educational Value

Acts as a learning resource, offering educational content.

User Retention

User Retention

Keeps users engaged with fresh content.

Brand Authority

Brand Authority

Establishes trust and credibility.

Content design PROCESS

We reached 700 books, each also including games.

I took a leading role in the development, maintenance, and creation of the infrastructure for digital books and games, securing approvals from leading brands to ensure captivating content in the app.

I took a leading role in the development, maintenance, and creation of the infrastructure for digital books and games, securing approvals from leading brands to ensure captivating content in the app.

The Impact

B2C- New Subscribers each week

B2B2C- Worldwide telecoms partnership.

Content platform- Publishers collaboration.

The Impact

B2C- New Subscribers each week.

B2B2C- Worldwide telecoms partnership.

Content platform- Publishers collaboration.

Content design PROCESS

We reached 700 books, each also including games.

I took a leading role in the development, maintenance, and creation of the infrastructure for digital books and games, securing approvals from leading brands to ensure captivating content in the app.

The Impact

B2C- New Subscribers each week

B2B2C- Worldwide telecoms partnership.

Content platform- Publishers collaboration.

The Impact

B2C- New Subscribers each week.

B2B2C- Worldwide telecoms partnership.

Content platform- Publishers collaboration.

Interactive Books

Encouraging users to click on characters and story elements while reading.

Increased Participation

Increased Participation

Captivating animations, sounds, and interactive features make reading fun and intriguing.

Stimulates Creativity

Stimulates Creativity

Tasks such as drawing and storytelling in continuity increase imagination.

Enhanced Experience

Enhanced Experience

Adds a fun, gamified element, offering immediate feedback on actions.

Progress Tracking

Progress Tracking

Tracks user interactions to monitor progress.

We launched the Bookful series and designed our own books!

Achievements & Personal area

Earn badges and stars, save creative works, and purchase items for Bookfulon.

Increase Engagement

Increase Engagement

Rewards users with stars for milestones, motivating them with incentives to encourage goal setting and regular use.

Increase Retention

Increase Retention

Builds loyalty and habit formation, providing a sense of progress with each badge earned.

Creative Expression

Creative Expression

Allows users to save and showcase their creative works, such as drawings.

Customization & Ownership

Customization & Ownership

Users can purchase their favorite items from books, to dress up Bookfulon.

20 min average user session

20 min average
user session

Search Feature

Users struggled to find books easily.
The search function simplifies navigation for parents and kids.

Easy Content Discovery

Easy Content Discovery

Quickly find books or topics.

Enhanced User Experience

Enhanced User Experience

Simplifies navigation, making the app more enjoyable.

Time Efficiency

Time Efficiency

Reduces browsing time for more reading.

Improved Accessibility

Improved Accessibility

Find content by keywords, authors, Level or genres.

Support for Learning Goals

Support for Learning Goals

Target searches by subjects or reading levels for personalized learning.

Reduced Frustration

Reduced Frustration

Easier to find specific books.

User Independence

User Independence

Empowers self-directed exploration.

Time spent on scrolling in the library reduced by 52%.

Autoplay feature

Auto-plays the next activity after a book is completed, enhancing navigation and increasing book engagement per session.

Efficiency

Efficiency

Reduces navigation time by auto-playing the next activity and minimizes browsing in the library and game park.

Personalization

Personalization

Suggests content based on user preferences.

Support for Achievements

Support for Achievements

Offers activities to help complete badges.

Increased retention by 70%.

Initial Flow - Onboarding

Redesigned the onboarding process to prioritize parents, reduce friction, and create a fast, intuitive sign-up experience to increase conversion rates.

Enhanced App Performance

Enhanced App Performance

Replaces heavy park loading animations with quick educational messages, creating a wow effect upon opening.

Increased Usability

Increased Usability

Supports portrait mode and social media login for easier sign-up and profiling.

Conversion Efficiency

Conversion Efficiency

Meets iOS14+ opt-in requirements with a new pop-up design, enabling parents to complete the flow in one step and increasing notification opt-ins for the business.

App Localization

Localized Bookful's content to Spanish and Chinese, including books, games, and bookshelves, with a language selection option.

Global Accessibility

Global Accessibility

Improved usability and cultural relevance by making the app accessible to non-English speakers.

Enhanced Market Reach

Enhanced Market Reach

Expanded into new linguistic markets, growing the user base and engagement through personalized content.

Telecom Partnerships

Bookful partnered with telecoms for 5G integration, co-marketing, white-label apps, exclusive content, and promotional subscriptions.

Expanded Audience

Expanded Audience

Collaborations with AT&T, True Digital, and China Telecom broadened Bookful's user base.

Enhanced Performance

Enhanced Performance

5G integration provided faster, more immersive AR experiences.

Engaging Offers

Engaging Offers

Promotional deals, such as free subscriptions, increased user acquisition and retention.

5G Experiences

Showcase the app's 5G capabilities with improved AR interactions, faster loading, and immersive content.

Seamless Interaction

Seamless Interaction

5G technology enabled real-time feedback and smooth, uninterrupted interactions.

Innovative Content

Innovative Content

Exclusive 5G content, such as the "Find the Object" AR game and 360-degree book experiences, provided users with a unique and captivating experience.

Increased Engagement

Increased Engagement

Advanced 5G capabilities led to higher user engagement and retention, offering a superior reading and gaming experience.

Summary & Personal Note

Bookful improved children's reading with technology but needed better personalization, multi-profile support, and more parental insights.

Bookful improved children's reading with technology but needed better personalization, multi-profile support, and more parental insights.

I worked on this product for two years with a talented and creative team at InceptionXR.
We had great moments, and I evolved and learned a lot.
Thank you, guys you know who you are.

Little Oxford

AR Learning App for Preschoolers

AR Learning App for Preschoolers

Contact me

+972 547303092

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Messerromi@gmail.com

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